About Ascendancy
Species
Planets
Ships
Research
Winning
Cheats
Downloads
Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
[ Sitemap ]
Species
Ascendancy has a variety of species to play, each with their uinque qualities and special talents. To see the different designs for each species ship, consult the ships hull page.
Each species always starts on their own type of planet, see the planet types for more information.

Minions
Supreme Planet Invaders

Special Ability: Planetary invasions always succeed
Starting planet type: Enormous Supermineral
Snovemdomas
Builders of Nigh-Indestrucatble Ships

Special Ability: All ships have double strength hulls
Starting planet type: Enormous Primordial
Orfa
Black Square Dwellers

Special Ability: Build on black planet squares
Starting planet type: Large Primordial
Kambuchka
Clairvoyants

Special Ability: See all home stars
Starting planet type: Enormous Chapel
Hanshaks
Telepathic Diplomats

Special Ability: Talk to all races at the start of the game
Starting planet type: Large Eden
Fludentri
Instant Healers

Special Ability: Repair all ships damage
(takes 60 days)
Starting planet type: Enormous Congenial
Baliflids
Super Diplomats

Special Ability: Force all aliens to make peace with you
(takes 100 days)
Starting planet type: Large Special
Swaparamans
Energy Doublers

Special Ability: Double all ships power
(takes 62 days)
Starting planet type: Large Chapel
Frutmaka
Teleporters

Special Ability: Warp alien ships out of your colonies' stars
(takes 77 days)
Starting planet type: Enormous Mineral
Shevar
Energy Sappers

Special Ability: Wipe out the power in alien ships in any system you occupy
(takes 90 days)
Starting planet type: Large Mineral
Govorom
Planet Nurturers

Special Ability: Turn your least populated world into a rich (lots of
blue,red,green) world
(takes 150 days)
Starting planet type: Large Cornucopia
Ungooma
Travel Disruptors

Special Ability: Bump all ships backward down starlanes
(takes 70 days)
Starting planet type: Large Congenial
Dubtaks
Unsportsmanlike Scientists

Special Ability: Steal any technology owned by two or more races
(takes 63 days)
Starting planet type: Enormous Cathedral
Capelons
Planet Camouflagers

Special Ability: Make all colonies invincible for one day
(takes 66 days)
Starting planet type: Enormous Special
Mebes
Rabid Reproducers

Special Ability: Increase the maximum population of all colonies
(takes 72 days)
Starting planet type: Enormous Tycoon
Oculons
Super Astronomers

Special Ability: Can see all star lanes
Starting planet type: Large Cathedral
Arbryls
System Isolators

Special Ability: Block all star lanes entering your colonized systems
(takes 100 days)
Starting planet type: Enormous Eden
Marmosians
Hostility Diverters

Special Ability: Make aliens dislike anyone at war with you
(takes 100 days)
Starting planet type: Large Supermineral
Chronamyst
Lane Travelers

Special Ability: Quick star lane travel - travel TWICE as fast as any other species through star lanes with the same amount of star lane drives
Starting planet type: Medium Eden
Chamachies
Determined Researchers

Special Ability: Achieve any discovery in one day
(takes 89 days)
Starting planet type: Large Cathedral
Nimbuloids
Expert Builders

Special Ability: Finish all colonies projects in one day
(takes 68 days).
Actually just gives a big boost (it doubles the industry on every planet for a day), some large projects like ships may not be completed.
Starting planet type: Large Tycoon