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Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
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Ships:
Weapons
Weapons can destroy ships and orbital structures.

Strength is given for all ship equipment except for Hulls and Specials. This number relates to the amount of increase in the power bars on the ship building and ship display screens. In the game one explosion icon represents 4 strength.

Range is in "cubes" - the smaller squares on the grid (you must zoom in close to see the small squares) - otherwise the display only shows larger squares that count as 5 "cubes". I know it's difficult to judge distance in the game in 3D, but you can use this general guide - a plasmatron (range 100) can shoot almost clear across the system - while a Mass barage gun (range 25) can only hit a ship a few ship lengths away.

Industry Cost tells you how many days an item will cost to build based upon your industry strength. If you have an industry strength of 50, it will take 2 days to build an item with an industry cost of 100.


Weapons
Picture
Description
Power Use
Number of Uses
Strength
Range
Industry Cost
Notes
Mass Barrage Gun
Launches a spray of metal spheres.
1
1
1
25
10
Easy to deflect, slow to reload.
Fourier Missiles
Use image recognition to identify vulnerable areas of a ship.
1
1
2
40
20
Slow to reload.
Quantum Singularity Launcher
Fires tiny black holes.
2
1
4
25
30
Punches right through an Ion Wrap Shield, slow to reload.
Molecular Disassociator
Weakens molecular bonds in it's target.
2
1
4
50
40
Slow to reload.
Electromagnetic Pulser
Disrupts delicate equipment with electromagnetic pulses.
1
5
1
50
50
Quick to reload.
Plasmatron
Fires bolts of super heated plasma.
2
1
4
100
50
-
Ueberlaser
High power pulse laser.
3
2
6
50
70
-
Fergnatz Lens
Collects and focuses cosmic energies.
0
2
4
35
50
-
Hypersphere Driver
Creates unstable bubbles in spacetime, which collapes upon hitting the target, pinching off the matter into another dimension.
6
2
10
75
100
-
Nanomanipulator
Fires bursts of focused nanoenergon flux, which creates unstable alternate reality waves in the target.
6
3
13
50
100
Quick to reload.