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Ships:
Shields vs. Weapons
Weapons vs. Ships Shields

This section outlines the number of a specific shield classification it requires to absorb the effects of each weapon. I have included orbital weapons, such as Orbital Missile Bases and Long Range Orbital Whoppers, as well as the Myrmidonic Carbonizer.

Ion Wrap
Concussion
Shield
Wave
Scatter
Deactotron
Hyperwave
Nullifier
Nanoshell
Mass Barrage Gun
1
1
1
1
1
1
Fourier Missiles
2
1
2
1
1
1
Quantum Singularity Launcher
4
2
4
2
1
1
Molecular Disassociator
4
2
4
2
1
1
Electromagnetic Pulser
1
1
1
1
1
1
Plasmatron
4
2
4
2
1
1
Ueberlaser
6
3
6
2
2
2
Fergnatz Lens
4
2
4
2
1
1
Hypersphere Driver
10
5
10
4
3
2
Nanomanipulator
13
7
13
5
4
3
Orbital Missile Base
7
4
7
3
2
2
Short Range Whopper
7
4
7
3
2
2
Long Range Whopper
8
4
8
3
2
2
Myrmidonic Carbonizer
>18
10
10
7
5
4


NOTE: Even with 18 Ion Wrap shield stuffed into an enormous ship hull, it was not enough to stop the Myrmidonic Carbonizer.


Ships Weapons vs. Orbital Shields

This section outlines the number of shots from your ship required to take out an orbital shield or orbital mega shield.
Basically a Orbital Shield has strangth 3.75 and an Orbital Mega Shield has strength 8,75

Orbital Shield
Orbital Mega Shield
Mass Barrage Gun
15
35
Fourier Missiles
8
18
Quantum Singularity Launcher
4
9
Molecular Disassociator
4
9
Electromagnetic Pulser
15 (with 5 shots per weapon)
35 (with 5 shots per weapon)
Plasmatron
4
9
Ueberlaser
3 (with 2 shots per weapon)
6 (with 2 shots per weapon)
Fergnatz Lens
4 (with 2 shots per weapon)
9 (with 2 shots per weapon)
Hypersphere Driver
2 (with 2 shots per weapon)
4 (with 2 shots per weapon)
Nanomanipulator
2 (with 3 shots per weapon)
3 (with 3 shots per weapon)