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Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
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Ships:
Shields
Shields protect your ship from damage from weapons fire.

Power Use tells you how much power is consumed during each use of an item.

Strength is given for all ship equipment except for Hulls and Specials. This number relates to the amount of increase in the power bars on the ship building and ship display screens.

Range is in "cubes" - the smaller squares on the grid (you must zoom in close to see the small squares) - otherwise the display only shows larger squares that count as 5 "cubes". I know it's difficult to judge distance in the game in 3D, but you can use this general guide - a plasmatron (range 100) can shoot almost clear across the system - while a Mass barage gun (range 25) can only hit a ship a few ship lengths away.

Industry Cost tells you how many days an item will cost to build based upon your industry strength. If you have an industry strength of 50, it will take 2 days to build an item with an industry cost of 100.

Shields
Picture
Description
Power Use
Strength
Range
Industry Cost
Notes
Ion Wrap
Low grade particle defense
-
.25
-
10
-
Concussion Shield
Kinetic defense, surrounds the ship with a flexible energy barrier.
-
.5
-
30
-
Wave Scatterer
Diffracts energy waves as they contact the ships hull.
none
.25
-
50
-
Deactotron
High tech active defense which detects attacks and uses appropriate countermeasures.
-
.75
-
50
-
Hyperwave Nullifier
Causes incomming projectiles to slide around the hull, and miss the ship completely.
-
1
-
100
-
Nanoshell
Dense barrier of nanoenergons, few weapons can penetrate it.
-
1.25
-
200
-